Godot 4.7 Reaches Beta With HDR Output, Ray-Tracing Improvements & Editor Enhancements
Available in: 中文
Godot 4.7 Reaches Beta With HDR Output, Ray-Tracing Improvements & Editor Enhancements
Godot 4.7 Reaches Beta With HDR Output, Ray-Tracing Improvements & Editor Enhancements
Source
Originally published on phoronix.
Read the full article: Godot 4.7 Reaches Beta With HDR Output, Ray-Tracing Improvements & Editor Enhancements
← Previous: LoongArch Improvements Land In Linux 7.1Next: KDE Plasma 6.7 Enables Overlay Planes For Intel Graphics, More Performance/Efficiency →
0