[phoronix] Godot 4.7 Reaches Beta With HDR Output, Ray-Tracing Improvements & Editor Enhancements
Available in: 中文
Godot 4.7 Reaches Beta With HDR Output, Ray-Tracing Improvements & Editor Enhancements
摘要
Godot 4.7 Reaches Beta With HDR Output, Ray-Tracing Improvements & Editor Enhancements
来源
本文首发于 phoronix。
阅读原文:Godot 4.7 Reaches Beta With HDR Output, Ray-Tracing Improvements & Editor Enhancements
← Previous: LoongArch Improvements Land In Linux 7.1Next: KDE Plasma 6.7 Enables Overlay Planes For Intel Graphics, More Performance/Efficiency →
0